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Azuran Tales: Trials Torrent Download [License]





















































About This Game Azuran Tales: Trials offers a different take on platformer gameplay with a hardcore combat experience, punishing levels and brutal enemies to defeat. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you! 15 handcrafted levels; Different environments - Dungeons, Caves, Cities, Underground and more; Choice-based character progression; Deadly mechanics; Awesome Boss fights; Nerve-shattering reaction speed usage; Battle Cleric class gameplay and storyline; On release: Battle Cleric class, gameplay and storylinePost release: More info soon guys! 1075eedd30 Title: Azuran Tales: TrialsGenre: Action, Adventure, Indie, RPGDeveloper:Tiny Trinket GamesPublisher:Tiny Trinket Games, PhangdRelease Date: 1 Jun, 2018 Azuran Tales: Trials Torrent Download [License] azuran tales trials gameplay. azuran tales trials pc. azuran tales trials steam. azuran tales trials cheats. azuran tales trials. azuran tales trials review. azuran tales trials game. azuran tales trials pc game. azuran tales trials download. azuran tales trials pc gameplay. azuran tales trials metacritic. azuran tales trials trainer. azuran tales trials (2018) A challenging 3D platformer with his own identity. Not a big fan of platformers, but this one has something that gets me, maybe is the difficulty, or the skills, or\/and the combat.If you like challenging 3D platformers, give it a try, for this low price, has lots of content and its quite fun. Ahh.... A shiny new armor! ... Dead!. Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.. A challenging 3D platformer with his own identity. Not a big fan of platformers, but this one has something that gets me, maybe is the difficulty, or the skills, or\/and the combat.If you like challenging 3D platformers, give it a try, for this low price, has lots of content and its quite fun. Ahh.... A shiny new armor! ... Dead!. This game was alot of small twist in platforming games and a good amount of challenges. I wasn't some god or op character which made me focus on the game alot more. loot was distrubited fairly and it made explore the area finding new things which was cool. The level up system was okay and I'm not sure if it had any effect on my character. It got buggy when i wasn't able to damage to goblins that applied the slowing condition on me out of nowhere and the my attack animation wasn't as fast as i though it would be. Most of the monsters could tank damage which I thought i could stagger them, and basic monster can one or two shot you. Monster placement was not to my liking as well as i could not get to a portal without a mob ganging up on me or two golems camping by a gate i needed to open to progress. how ever This is fun and i can't for the imporvements to be made. Pros:-Can be fun-Atmosphere- ChallengingCons:- It's not polished-The objectives are not clear - A few bugs6\/10. Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.. This game was alot of small twist in platforming games and a good amount of challenges. I wasn't some god or op character which made me focus on the game alot more. loot was distrubited fairly and it made explore the area finding new things which was cool. The level up system was okay and I'm not sure if it had any effect on my character. It got buggy when i wasn't able to damage to goblins that applied the slowing condition on me out of nowhere and the my attack animation wasn't as fast as i though it would be. Most of the monsters could tank damage which I thought i could stagger them, and basic monster can one or two shot you. Monster placement was not to my liking as well as i could not get to a portal without a mob ganging up on me or two golems camping by a gate i needed to open to progress. how ever This is fun and i can't for the imporvements to be made. The game is HARD+ Gameplay+ Level up system+ Story+ Athmosphere+ Graphic Style- Some combat mechanics need improvement- Stamina cost for roll- Cannot interrupt attacksEDIT: Another thing on the plus side + the developer is active and responsive to sugestions Almost there: Our dear friends,We have been working hard for the past month in order to release - Azuran Tales: Trials.We are happy to announce that we are close to finishing the internal testing. Also a big “thank you” to everyone for their interest in our game, we will strive not to disappoint. It’s been a crazy ride and we are really happy about the state of things.This message is just to tell you guys, our friends, our community, that we are here, we are working and we are enjoying every minute of it. Keep an eye on us and spread the word. If you have any questions or comments, please let us know on the community forum.We wish you all the very best.Azuran Tales: Trials Team. New Patch is LIVE: Hello everyone,We have updated the game once again with some tweaks and adjustment and of course some bug fixes.- tweaked the main character animations a bit more- we fixed a hole in the level that could make the character fall to his death- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway) - other minor tweaks such as - the key indicator for some games was not very visibleAs always, please let us know if you guys encounter other issues, we will get on them with vengeance.We wish you all a cool week.Cheers,TTG Team. Patch LIVE for Steam Winter Sale: Hello everyone, we have a new patch today.Patch Notes:"We fixed some bugs and we created other bugs to be fixed later"Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit.Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fixAchievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed>Fixes:- Fixed an issue that prevented the user to change resolutions- When not using a controller or mouse+keyboard - the switch between them should create a lot let issues- We've also fixed some Achievements that were not triggering- Removed some black text labels that were appearing in the settings screen for toggles- Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues- Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore- Pressing ESC from the keyboard should correctly pause the game and let the user navigate itMerry Christmas and a Happy New Year everyone!Best regards,TTG Team. Patch LIVE for Steam Winter Sale: Hello everyone, we have a new patch today.Patch Notes:"We fixed some bugs and we created other bugs to be fixed later"Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit.Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fixAchievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed>Fixes:- Fixed an issue that prevented the user to change resolutions- When not using a controller or mouse+keyboard - the switch between them should create a lot let issues- We've also fixed some Achievements that were not triggering- Removed some black text labels that were appearing in the settings screen for toggles- Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues- Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore- Pressing ESC from the keyboard should correctly pause the game and let the user navigate itMerry Christmas and a Happy New Year everyone!Best regards,TTG Team. New Patch is LIVE: Hello everyone,We have updated the game once again with some tweaks and adjustment and of course some bug fixes.- tweaked the main character animations a bit more- we fixed a hole in the level that could make the character fall to his death- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway) - other minor tweaks such as - the key indicator for some games was not very visibleAs always, please let us know if you guys encounter other issues, we will get on them with vengeance.We wish you all a cool week.Cheers,TTG Team. We've heard you: Hello everyone,Crazy days! Some of you requested a better controller support (we currently have limited controller support). We are here to tell you that we are working on it. It will require a bit of a change in code but we are on it.For those who did not buy the game because of this, rest assured it will be available as soon as possible (and hopefully bug-free).Stay tuned guys and thank you for your support!Have a cool day,TTG Team

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